Jan 19, 2006, 09:32 AM // 09:32
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#461
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
Originally Posted by Lord Palidore
Will we be seeing Devona, Cynn, Mhenlo, and Aidan again?
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The Computer Gaming World article did mention teaming up with Mhenlo for one of the missions, so yeah, I think we'll be seeing them again. Which pleases me, as I'm not-so-secretly very fond of them :P
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Jan 19, 2006, 09:47 AM // 09:47
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#462
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Quote:
Originally Posted by Anarkii
I admit I didn't have time to go through all the posts in this thread, but I'll ask for a simple clarification from those who have the mag or some info.
Fact:Factions can be played standalone.
Assumption: If you install Factions standalone, you'll be getting atleast 4 character slots.
Speculation: If you have an exising account, and add factions to it, you might get one or atmost two additional character slots.
Theory: If I want more character slots, wouldnt it be better to install factions as a standalone, even though I have the original. I have no intention of trying to finish the Chapter 1 content with the two new classes, or of playing Chapter 2 content with my existing classes.
So, wont I be better off installing Factions as standalone even though I have Chapter 1? Or am I really missing something here?
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Everything you have said is true but you might/will not:
1) be able to transfer anything between the two accounts
2) have any skills or weapons unlocked, except those from the pvp weekend (if you choose to use the keys)
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Jan 19, 2006, 10:59 AM // 10:59
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#463
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Ascalonian Squire
Join Date: Jan 2006
Location: Tyria
Guild: Sword of Justice [SOJ]
Profession: W/E
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Quote:
Originally Posted by Mo/R9
Wow, just, wow. I'm amazed at the number of posts saying "Factions isn't an expansion, it's a sequel and isn't supposed to add on to Guild Wars" or "Factions is just an expansion, you need the original game to play it".
It is neither of those things.
It is a game that exsisting players can merge with the first Guild Wars and a game that new players whom don't wish to pay for both the first Guild Wars and Factions can also play by itsself.
It does both, it can be used as an expansion OR as a standalone game.
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Thank you very much! I was amazed too! Took me about an hour to get this information, which is exactly what i wanted to know!
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Jan 19, 2006, 11:09 AM // 11:09
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#464
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Lady Lozza
Everything you have said is true but you might/will not:
1) be able to transfer anything between the two accounts
2) have any skills or weapons unlocked, except those from the pvp weekend (if you choose to use the keys)
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Well thats ok. I quit playing GW actively about 5 months back. So I dont have any useful stuff on my current chars. And I'll be playing mostly with assassin and ritualist, so the unlocking skills and mods issue is non-existant.
But I'm excited about Factions whatever be the case. woot
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Jan 19, 2006, 02:02 PM // 14:02
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#465
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: demon angels
Profession: E/W
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There will be 300 new skills including 90 new elite skill, 75 skills for each new proffession, 25 skills for each old proffession, 6 new armor types both old and new proffessions with a asian theme, new weapons and items, new pets for rangers a training area to test your PvP Build playing against computer foes, new Guild Halls and ability for guild leaders to put merchant and storage agent in there hall also a new rating system
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Jan 19, 2006, 09:38 PM // 21:38
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#466
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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thats pretty cool... i haven't read much of the last 19 pages, but do you think it would be large scale battles in that "conquest" system? like 20v20 instead of 8v8?
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Jan 19, 2006, 10:13 PM // 22:13
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#467
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
Originally Posted by germanturkey
thats pretty cool... i haven't read much of the last 19 pages, but do you think it would be large scale battles in that "conquest" system? like 20v20 instead of 8v8?
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Yes, Germanturkey. There will be somthing like that. PvP will be on a laerger scale this time. That's why it's called factions. Guilds will be able to ally with other guilds and they will fight other allied factions over large areas of the map to gain control of cities. It's seems pretty cool
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Jan 20, 2006, 07:34 PM // 19:34
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#468
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Frost Gate Guardian
Join Date: Jun 2005
Location: In YO FacE ! :D
Guild: Dudele Acre [CGR]
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The new update is really awesome. I started to unlock many assassin skillz, and they are just great. There are sooo many ideas running thru my head, soo many possible builds but each take time to be completed.
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Jan 25, 2006, 08:37 PM // 20:37
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#469
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by funbun
Yes, Germanturkey. There will be somthing like that. PvP will be on a laerger scale this time. That's why it's called factions. Guilds will be able to ally with other guilds and they will fight other allied factions over large areas of the map to gain control of cities. It's seems pretty cool
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I'm not convinced this will be the case.
It's possible that games will still be 8v8, but that your victory or defeat will carry over and effect a much larger Faction (Alliance) gain.
As for excitement over new characters, I'm glad I'm not the only one making lists of possible skill combos. My biggest problem is I can't decide between a Ritualist/Ranger or a Ritualist/Necro....
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Jan 29, 2006, 03:41 PM // 15:41
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#470
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: W/Mo
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will u be able to start a new character in cantha or do u have to finish the first game to get there
also will any characters that have finished the first game be able to move to the new chapter with all their experience, skills etc
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Jan 29, 2006, 03:53 PM // 15:53
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#471
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Krytan Explorer
Join Date: May 2005
Location: UK
Guild: Malice Nights [MN]
Profession: A/Me
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Quote:
Originally Posted by jappo
will u be able to start a new character in cantha or do u have to finish the first game to get there
also will any characters that have finished the first game be able to move to the new chapter with all their experience, skills etc
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I don't mean any offense by this, but have you read anything in this thread? And did you use the search button?
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Jan 29, 2006, 04:00 PM // 16:00
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#472
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
Originally Posted by Vhayr
I don't mean any offense by this, but have you read anything in this thread? And did you use the search button?
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That's why this thread is so big. For whatever reason, instead of reading the thread to figure out what's going on they just post.
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Feb 07, 2006, 02:33 AM // 02:33
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#473
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Ascalonian Squire
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this will be fun = ) same as WoW WOOT WOOT!
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Feb 14, 2006, 03:17 AM // 03:17
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#474
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Lion's Arch Merchant
Join Date: Feb 2005
Location: BC Canada
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I tried searching but couldn't find any info. We are able to start 4 characters. I got a second account so I could get more characters. Is Factions going to allow us to have more than 4 characters? I hate having to delete a good character because i don't have room to start a different one.
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Feb 14, 2006, 03:47 AM // 03:47
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#475
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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There is no definate answer on the number of new char slots, but the consensus seems to be one or two more slots.
Of course, you can always install Factions as a separate account, which will probably have 3 or 4 slots.
Again, though, this is all just speculation.
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